Temple of Water and Fire
Temple of Water and Fire is a arena survival level made purely with UDK assets as a level design practice assigment.
- Statue in the ceremonial room can be activated to burn any enemies on the ground floor of the room.
- Sewer opens up at wave 3 by either using the well or the switch at the bridge on the courtyard. Decision between Rocket Launcher and armor.
- Lots of diffrent shortcuts that can be picked up by observant players.
- Ammo and upgrades spread around the map to encourage the player to move around and not camp 1 easily defendable spot. This adds tactical depth to the game as the player will have to decide where to move and where to position himself at all times.
- For the same reasons as above all areas in the game has more then 1 entrance and exit.
- Enemies also spawn from several directions forcing the player to relocate.
Markus Løtveit - firstname.lastname@example.org