Pleasent Field
Pleasent Fields is a map created for my game concept Stay Alive featuring a relaxing grassy theme with rivers running through the center. The Player spawns in the middle of the map with ennemies comming from all 4 corners. The key to survive on this map lies in effectivly funneling your enemies and trap other players using the bridges.
- Swallow Plant: Swallows the player (1 second) and send them flying in a predetermined direction. The player is invurneable while being swallowed and sendt flying and will kill any enemy on impact.
- Paralyze Plant: Releases paralyze spores 1 second after being stepped on by either a Player or an Enemy that stuns everyone on it for 1 second.
- Bridge: Can be raised for 10 seconds at a time. Becomes impassable.
- Tall Grass: Slows down players by 2 speed.
Markus Løtveit - markus.000@live.com
Everreaching Desert
Everreaching Desert is a map made for my game concept Stay Alive featuring a barren landscape filled with sand and bones. The player spawns close to the middle with the enemies comming from all 4 corners of the map. Using the Sandpits to get around the map and activating the Sandworm at the right time to get as many enemies as possibble is the key to sucsess on this map.
- Desert: When moving all ability cooldowns are doubled. This is negated in the Oasis.
- Sand Pits: Teleports the player to another Sand Pit.
- Moving Sand: Moves the player in a given direction.
- Sandworm: When the player moves over it, it starts to shake signifying its awakening. After 3 seconds it wakes up and swallows anything close to it for 3 seconds. Afterwards it goes to sleep for another 15 seconds before being able to be awaken again.
- Ruin Traps: If the player pulls in the lever a hole in the ground opens up killing any enemies that runs over it.
Markus Løtveit - markus.000@live.com